However, if you have the steps with the same vertical distance between each one, then you can use the formula I mentioned in the post from which you quoted: O = (n + 1) × d, where O is the total offset, n is the number of steps, and d is the vertical distance between a given step and the next step in sequence. ”Siggy, if you'll look at the next paragraph beyond the one that you quoted, you'll see I mentioned the need to add the distance between a given step and the next step in sequence to the total, in order to account for the necessary gap between the two sets. I did get this figured out, but it did need some more awake brain and a cup of coffee to deal with all the decimal places. It's the total height of the set of stairs, plus the offset you are using to raise each single tread, because the new circuit needs to be one step higher. I used the Layout Editor to move it up some, but since it's in a position convenient to my construction site and not its final placement, I just elevated along the vertical axis until the whole thing was above ground and clearly visible and am ignoring that it's floating six inches above the rocks. New question (possibly rhetorical): why, oh why can I not use right-click to access the rotary movement menu in game on the dratted Moving Crate? In the Ethernere Enclave, it wants to be mostly underground. ![]() ↑ “ Shouldn't you just be able to subtract the y-coordinate of the bottom "stair" from the y-coordinate of the top "stair"*? ”Not quite. This formula accounts for the additional distance between the sets. ** Of course, if all the steps are vertically equidistant, then you could probably use O = (n + 1) × d, where O is the total offset, n is the number of steps, and d is the vertical distance between a given step and the next step in sequence. * It would be different if you were trying to calculate the Euclidean vector between the points, but since you only want the vertical offset, simple subtraction should suffice**. So if the coordinates for your top and bottom stairs are (7.985, 20.934, -68.159) and (6.698, 12.108, -39.993), respectively, then the vertical offset would be 8.826, right? (Obviously it would be a lot more than that, but the distance between your top and bottom stair would also be more, and by the same proportion.) You may need to add an additional offset, though, for the distance between the top of the first set and the bottom of the next set, but again, you can just subtract the y-coordinate of the bottom step from the y-coordinate of the next step up, then add that to the total vertical offset**. ”Shouldn't you just be able to subtract the y-coordinate of the bottom "stair" from the y-coordinate of the top "stair"*? I've exhausted my ability to brain tonight, but in the morning I'm going to try to figure out what the vertical offset is for the whole stair. I have the 48 steps of the first circumference of the stair in their own group, and I have 48 more Grobb Benches in my Moving Crate. Once I get the stairs built, I am using more Grobb Benches on end, bottom side facing the viewer, as columns and the Grobb Tables as the tops of my arches. While I might in some alternate universe be able to build this in midair, it's going to be lots easier if I can simply build it on my clear spot of ground, then move it to its final location.Īlso, I am going to need probably three full circles of the stairs to get the effect I want, so it would be helpful to be able to duplicate the arrangement once I get this first circle built, then stack it atop the base set. ![]() I'm using a Kromzek Sparring Ring as my circular spacer for now, it will ultimately be removed. However, I quickly found that getting the stairs to both rotate and elevate was a PITA, so I laid out my first course of stairs flat to get them angled properly and butted together the way I wanted, then started elevating them to the right height. It's going into an Ethernere Enclave (Bonekeeper on Crushbone, South Qeynos), and what I want to do with it is ultimately to hang it down the side of the island and build up some land and rocks around the outer edge. I am FINALLY starting now to build my version of the Inverted Tower. ![]() Is it possible to move a whole completed structure - in my case, a circular stairway - as a whole using the layout editor? Any tips? I have a question for you layout editor gurus.
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